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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Thus, by wrenching natural laws apart, the second wip is arrived at.
>
> At Neptune, I mainly tweaked the rings towards a more RL aspect, although
> too wide of course, and I scaled two moons (Proteus and Larissa) five times
> their real size to make them better visible. Added some fog on a - as yet -
> featureless Triton and colored the atmosphere to something more appealing
> although less breathable. Now, the conic placeholder casts a shadow and
> there is no artifact in the foreground.
You may need to do this in 2 steps... 1: render Neptune at km scale, then
render Triton at m scale, and use a graphics editor to put the 2 together.
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